We are asking how different genres of video games affect the reaction times of both males and females OR how reaction times of males and females declines or does not improve with certain genres or as a whole We tested our hypothesis (If video games make your mind operate differently, than different genres will affect the reaction time of the player because their minds are stimulated.) because we wanted to prove that reaction times of students stimulated by video games would improve.
I feel like I have better learned to do the following. -Formulating scientific questions--We did multiple examples of defining dependent and independent variable. -Designing an experiment--Sammy and I created multiple drafts of what we wanted to test, from how FPS games stimulate you to how different genres affect your reaction time. -Gathering and organizing data--We had a very numerical and efficient way of testing students and recording the data we received from each of them. We had two computers on a testing people at the same time so could spend less time testing. 2 hours (120 minutes) instead of 4 hours (240 minutes). -Using a spreadsheet to analyze and graph data--Sammy and I were able to write down our data and put it into a graph that not only made sense but was organized and message conveying.
-Group Collaboration- Garnet and I, I personally think worked well together and successfully bounce ideas off each other to get a good product that we can relate to and enjoy working on. Garnet and I's collaboration was good and I think that he helped me work better with other people.
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